This approach is a big departure from what players have known about Halo games up until now, but it makes sense considering 343 Industries’ statements regarding how Halo Infinite will be the future of the franchise. The game will come with Battle Passes and seasons, meaning there will be a lot of new content to come in the months after its release in December, likely followed by DLC and expansions. As such, Halo Infinite’s campaign model could resemble Destiny 2 for a number of reasons, which could be a good or bad thing.
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How Halo Infinite Could Adopt the Destiny 2 Model
When Destiny 2 first came out in 2017 it suffered from a content drought relatively quickly, as the most the game had to offer beyond its main campaign were Heroic Missions and Public Events. This is not taking into account the Leviathan Raid, which was not immediately available and offered repeatable content in the form of farming for Raid gear. Even then, when the Raid was released and its loot dropped, there was not much left to do in Destiny 2.
Because of this, Bungie introduced DLCs to provide players something to look forward to, such as Curse of Osiris weapons and Escalation Protocol with Warmind. Things improved a lot when the first yearly expansion for Destiny 2 came, as Forsaken was a huge success that also included plenty of new content and a unique enemy race - the Scorn. With this in mind, it’s not impossible that 343 Industries’ plan for Halo Infinite is similar to what Bungie did with the first year of Destiny 2, meaning the newest Halo chapter could not be a fully fleshed-out game on release, but will get there with time.
The way this could work for Halo Infinite is to have a first season of the game on release with the associated Battle Pass, and maybe drop the first DLC around six months after launch. Seeing how the campaign seems to revolve around objectives and replayable areas, it’s not unlikely that DLC adds more of these objectives or a new location on the map with different gear, missions, and collectibles. This approach would ensure that Halo Infinite gets plenty of content further down the line, while also launching the game in a state that feels good - despite players being upset at the lack of campaign co-op.
Most of Halo Infinite’s future content is probably coming with yearly expansions, which could add new story elements, characters, gear, and more. This could crib what Bungie has been doing with Destiny 2’s Forsaken, Shadowkeep, Beyond Light, and The Witch Queen expansions. This would also be a first for Halo considering no game in the franchise was ever conceived to have new content lasting for years - even if Halo Wars 2 did get an expansion in the form of Awakening the Nightmare. Ultimately, Halo fans could expect something big as time passes, which means future Halo games are unlikely to come out for a while.
Halo Infinite releases December 8 on PC, Xbox One, and Xbox Series X/S.
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